c20
  1. General information
  2. Halo 1
  3. Halo 2
    1. H2 Engine
    2. H2 guides
    3. H2 map cache file
    4. Source data files
    5. H2 tags
      1. ai_dialogue_globals
      2. ai_mission_dialogue
      3. antenna
      4. bitmap
      5. breakable_surface
      6. cache_file_sound
      7. camera_track
      8. cellular_automata
      9. cellular_automata2d
      10. character
      11. chocolate_mountain
      12. cloth
      13. collision_model
      14. colony
      15. color_table
      16. contrail
      17. creature
      18. damage_effect
      19. decal
      20. decorator_set
      21. decorators
      22. detail_object_collection
      23. dialogue
      24. effect
      25. globals
      26. grenade_hud_interface
      27. hud_globals
      28. hud_message_text
      29. hud_number
      30. item_collection
      31. lens_flare
      32. light
      33. light_volume
      34. liquid
      35. material_effects
      36. material_physics
      37. meter
      38. model
      39. model_animation_graph
      40. mouse_cursor_definition
      41. Multilingual Unicode String List
      42. multiplayer_globals
      43. multiplayer_scenario_description
      44. multiplayer_variant_settings_interface_definition
      45. new_hud_definition
      46. object
      47. particle
      48. particle_model
      49. particle_physics
      50. patchy_fog
      51. physics
      52. physics_model
      53. pixel_shader
      54. planar_fog
      55. point_physics
      56. render_model
      57. scenario
      58. scenario_ai_resource
      59. scenario_bipeds_resource
      60. scenario_cinematics_resource
        1. scenario_cluster_data_resource
        2. scenario_comments_resource
        3. scenario_creature_resource
        4. scenario_decals_resource
        5. scenario_decorators_resource
        6. scenario_devices_resource
        7. scenario_equipment_resource
        8. scenario_hs_source_file
        9. scenario_lights_resource
        10. scenario_scenery_resource
        11. scenario_sound_scenery_resource
        12. scenario_structure_bsp
        13. scenario_structure_lighting_resource
        14. scenario_structure_lightmap
        15. scenario_trigger_volumes_resource
        16. scenario_vehicles_resource
        17. scenario_weapons_resource
        18. screen_effect
        19. shader
        20. shader_light_response
        21. shader_pass
        22. shader_template
        23. sky
        24. sound
        25. sound_cache_file_gestalt
        26. sound_classes
        27. sound_dialogue_constants
        28. sound_effect_collection
        29. sound_effect_template
        30. sound_environment
        31. sound_looping
        32. sound_mix
        33. stereo_system
        34. style
        35. tag_database
        36. text_value_pair_definition
        37. unit_hud_interface
        38. user_interface_globals_definition
        39. user_interface_list_skin_definition
        40. user_interface_screen_widget_definition
        41. user_interface_shared_globals_definition
        42. vehicle_collection
        43. vertex_shader
        44. weapon_hud_interface
        45. weather_system
        46. wind
      61. H2 tools
    6. Halo 3
    7. Halo 3 ODST
    8. Halo Reach
    9. Halo 4
    10. Halo 2 Anniversary MP
    11. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo 2
    3. H2 tags

    scenario_cinematics_resource

    Tagscenario_cinematics_resource (srcine?)

    Workflows:

    Edit with
    • H2-Guerilla
    • H2-Sapien

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

    ...

    This text is available under the CC BY-SA 3.0 license • c20 on GitHub • Go to top