c20
  1. General information
  2. Halo 1
  3. Halo 2
    1. H2 Engine
    2. H2 guides
    3. H2 map cache file
    4. Source data files
    5. H2 tags
      1. ai_dialogue_globals
      2. ai_mission_dialogue
      3. antenna
      4. bitmap
      5. breakable_surface
      6. cache_file_sound
      7. camera_track
      8. cellular_automata
      9. cellular_automata2d
      10. character
      11. chocolate_mountain
      12. cloth
      13. collision_model
      14. colony
      15. color_table
      16. contrail
      17. creature
      18. damage_effect
      19. decal
      20. decorator_set
      21. decorators
      22. detail_object_collection
      23. dialogue
      24. effect
      25. globals
      26. grenade_hud_interface
      27. hud_globals
      28. hud_message_text
      29. hud_number
      30. item_collection
      31. lens_flare
      32. light
      33. light_volume
      34. liquid
      35. material_effects
      36. material_physics
      37. meter
      38. model
      39. model_animation_graph
      40. mouse_cursor_definition
      41. Multilingual Unicode String List
      42. multiplayer_globals
      43. multiplayer_scenario_description
      44. multiplayer_variant_settings_interface_definition
      45. new_hud_definition
        1. object
        2. particle
        3. particle_model
        4. particle_physics
        5. patchy_fog
        6. physics
        7. physics_model
        8. pixel_shader
        9. planar_fog
        10. point_physics
        11. render_model
        12. scenario
        13. scenario_ai_resource
        14. scenario_bipeds_resource
        15. scenario_cinematics_resource
        16. scenario_cluster_data_resource
        17. scenario_comments_resource
        18. scenario_creature_resource
        19. scenario_decals_resource
        20. scenario_decorators_resource
        21. scenario_devices_resource
        22. scenario_equipment_resource
        23. scenario_hs_source_file
        24. scenario_lights_resource
        25. scenario_scenery_resource
        26. scenario_sound_scenery_resource
        27. scenario_structure_bsp
        28. scenario_structure_lighting_resource
        29. scenario_structure_lightmap
        30. scenario_trigger_volumes_resource
        31. scenario_vehicles_resource
        32. scenario_weapons_resource
        33. screen_effect
        34. shader
        35. shader_light_response
        36. shader_pass
        37. shader_template
        38. sky
        39. sound
        40. sound_cache_file_gestalt
        41. sound_classes
        42. sound_dialogue_constants
        43. sound_effect_collection
        44. sound_effect_template
        45. sound_environment
        46. sound_looping
        47. sound_mix
        48. stereo_system
        49. style
        50. tag_database
        51. text_value_pair_definition
        52. unit_hud_interface
        53. user_interface_globals_definition
        54. user_interface_list_skin_definition
        55. user_interface_screen_widget_definition
        56. user_interface_shared_globals_definition
        57. vehicle_collection
        58. vertex_shader
        59. weapon_hud_interface
        60. weather_system
        61. wind
      46. H2 tools
    6. Halo 3
    7. Halo 3 ODST
    8. Halo Reach
    9. Halo 4
    10. Halo 2 Anniversary MP
    11. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo 2
    3. H2 tags

    new_hud_definition

    Tagnew_hud_definition (nhdt?)

    Workflows: Edit with: H2-Guerilla

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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