c20
  1. General information
  2. Halo 1
  3. Halo 2
    1. H2 Engine
    2. H2 guides
    3. H2 map cache file
    4. Source data files
    5. H2 tags
      1. ai_dialogue_globals
      2. ai_mission_dialogue
      3. antenna
      4. bitmap
      5. breakable_surface
      6. cache_file_sound
      7. camera_track
      8. cellular_automata
      9. cellular_automata2d
      10. character
      11. chocolate_mountain
      12. cloth
      13. collision_model
      14. colony
      15. color_table
      16. contrail
      17. creature
      18. damage_effect
      19. decal
      20. decorator_set
      21. decorators
      22. detail_object_collection
      23. dialogue
      24. effect
      25. globals
      26. grenade_hud_interface
      27. hud_globals
      28. hud_message_text
      29. hud_number
      30. item_collection
      31. lens_flare
      32. light
        1. light_volume
        2. liquid
        3. material_effects
        4. material_physics
        5. meter
        6. model
        7. model_animation_graph
        8. mouse_cursor_definition
        9. Multilingual Unicode String List
        10. multiplayer_globals
        11. multiplayer_scenario_description
        12. multiplayer_variant_settings_interface_definition
        13. new_hud_definition
        14. object
        15. particle
        16. particle_model
        17. particle_physics
        18. patchy_fog
        19. physics
        20. physics_model
        21. pixel_shader
        22. planar_fog
        23. point_physics
        24. render_model
        25. scenario
        26. scenario_ai_resource
        27. scenario_bipeds_resource
        28. scenario_cinematics_resource
        29. scenario_cluster_data_resource
        30. scenario_comments_resource
        31. scenario_creature_resource
        32. scenario_decals_resource
        33. scenario_decorators_resource
        34. scenario_devices_resource
        35. scenario_equipment_resource
        36. scenario_hs_source_file
        37. scenario_lights_resource
        38. scenario_scenery_resource
        39. scenario_sound_scenery_resource
        40. scenario_structure_bsp
        41. scenario_structure_lighting_resource
        42. scenario_structure_lightmap
        43. scenario_trigger_volumes_resource
        44. scenario_vehicles_resource
        45. scenario_weapons_resource
        46. screen_effect
        47. shader
        48. shader_light_response
        49. shader_pass
        50. shader_template
        51. sky
        52. sound
        53. sound_cache_file_gestalt
        54. sound_classes
        55. sound_dialogue_constants
        56. sound_effect_collection
        57. sound_effect_template
        58. sound_environment
        59. sound_looping
        60. sound_mix
        61. stereo_system
        62. style
        63. tag_database
        64. text_value_pair_definition
        65. unit_hud_interface
        66. user_interface_globals_definition
        67. user_interface_list_skin_definition
        68. user_interface_screen_widget_definition
        69. user_interface_shared_globals_definition
        70. vehicle_collection
        71. vertex_shader
        72. weapon_hud_interface
        73. weather_system
        74. wind
      33. H2 tools
    6. Halo 3
    7. Halo 3 ODST
    8. Halo Reach
    9. Halo 4
    10. Halo 2 Anniversary MP
    11. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo 2
    3. H2 tags

    light

    Taglight (ligh?)

    Workflows: Edit with: H2-Guerilla

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

    ...

    This text is available under the CC BY-SA 3.0 license • c20 on GitHub • Go to top