c20
  1. General information
  2. Halo 1
  3. Halo 2
    1. H2 Engine
    2. H2 guides
    3. H2 map cache file
    4. Source data files
    5. H2 tags
      1. ai_dialogue_globals
      2. ai_mission_dialogue
      3. antenna
      4. bitmap
        1. breakable_surface
        2. cache_file_sound
        3. camera_track
        4. cellular_automata
        5. cellular_automata2d
        6. character
        7. chocolate_mountain
        8. cloth
        9. collision_model
        10. colony
        11. color_table
        12. contrail
        13. creature
        14. damage_effect
        15. decal
        16. decorator_set
        17. decorators
        18. detail_object_collection
        19. dialogue
        20. effect
        21. globals
        22. grenade_hud_interface
        23. hud_globals
        24. hud_message_text
        25. hud_number
        26. item_collection
        27. lens_flare
        28. light
        29. light_volume
        30. liquid
        31. material_effects
        32. material_physics
        33. meter
        34. model
        35. model_animation_graph
        36. mouse_cursor_definition
        37. Multilingual Unicode String List
        38. multiplayer_globals
        39. multiplayer_scenario_description
        40. multiplayer_variant_settings_interface_definition
        41. new_hud_definition
        42. object
        43. particle
        44. particle_model
        45. particle_physics
        46. patchy_fog
        47. physics
        48. physics_model
        49. pixel_shader
        50. planar_fog
        51. point_physics
        52. render_model
        53. scenario
        54. scenario_ai_resource
        55. scenario_bipeds_resource
        56. scenario_cinematics_resource
        57. scenario_cluster_data_resource
        58. scenario_comments_resource
        59. scenario_creature_resource
        60. scenario_decals_resource
        61. scenario_decorators_resource
        62. scenario_devices_resource
        63. scenario_equipment_resource
        64. scenario_hs_source_file
        65. scenario_lights_resource
        66. scenario_scenery_resource
        67. scenario_sound_scenery_resource
        68. scenario_structure_bsp
        69. scenario_structure_lighting_resource
        70. scenario_structure_lightmap
        71. scenario_trigger_volumes_resource
        72. scenario_vehicles_resource
        73. scenario_weapons_resource
        74. screen_effect
        75. shader
        76. shader_light_response
        77. shader_pass
        78. shader_template
        79. sky
        80. sound
        81. sound_cache_file_gestalt
        82. sound_classes
        83. sound_dialogue_constants
        84. sound_effect_collection
        85. sound_effect_template
        86. sound_environment
        87. sound_looping
        88. sound_mix
        89. stereo_system
        90. style
        91. tag_database
        92. text_value_pair_definition
        93. unit_hud_interface
        94. user_interface_globals_definition
        95. user_interface_list_skin_definition
        96. user_interface_screen_widget_definition
        97. user_interface_shared_globals_definition
        98. vehicle_collection
        99. vertex_shader
        100. weapon_hud_interface
        101. weather_system
        102. wind
      5. H2 tools
    6. Halo 3
    7. Halo 3 ODST
    8. Halo Reach
    9. Halo 4
    10. Halo 2 Anniversary MP
    11. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo 2
    3. H2 tags

    bitmap

    Tagbitmap (bitm?)

    Workflows
    • From tif with: H2-Tool
    • Edit with: H2-Guerilla

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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