c20
  1. Contributing to c20
  2. General information
  3. Halo 1
  4. Halo 2
    1. H2 Engine
    2. H2 map cache file
    3. H2 tags
      1. ai_dialogue_globals
      2. ai_mission_dialogue
      3. antenna
      4. bitmap
      5. breakable_surface
      6. cache_file_sound
      7. character
      8. chocolate_mountain
      9. cloth
      10. collision_model
      11. colony
      12. color_table
      13. contrail
      14. creature
      15. damage_effect
        1. decal
        2. decorator_set
        3. decorators
        4. detail_object_collection
        5. dialogue
        6. effect
        7. globals
        8. grenade_hud_interface
        9. hud_globals
        10. hud_message_text
        11. hud_number
        12. item_collection
        13. lens_flare
        14. light_volume
        15. light
        16. liquid
        17. material_effects
        18. material_physics
        19. meter
        20. model_animation_graph
        21. model
        22. mouse_cursor_definition
        23. Multilingual Unicode String List
        24. multiplayer_globals
        25. multiplayer_scenario_description
        26. multiplayer_variant_settings_interface_definition
        27. new_hud_definition
        28. object
        29. particle_model
        30. particle_physics
        31. particle
        32. patchy_fog
        33. physics_model
        34. physics
        35. pixel_shader
        36. planar_fog
        37. point_physics
        38. render_model
        39. scenario_ai_resource
        40. scenario_bipeds_resource
        41. scenario_cinematics_resource
        42. scenario_cluster_data_resource
        43. scenario_comments_resource
        44. scenario_creature_resource
        45. scenario_decals_resource
        46. scenario_decorators_resource
        47. scenario_devices_resource
        48. scenario_equipment_resource
        49. scenario_hs_source_file
        50. scenario_lights_resource
        51. scenario_scenery_resource
        52. scenario_sound_scenery_resource
        53. scenario_structure_bsp
        54. scenario_structure_lighting_resource
        55. scenario_structure_lightmap
        56. scenario_trigger_volumes_resource
        57. scenario_vehicles_resource
        58. scenario_weapons_resource
        59. scenario
        60. screen_effect
        61. shader_light_response
        62. shader_pass
        63. shader_template
        64. shader
        65. sky
        66. sound_cache_file_gestalt
        67. sound_classes
        68. sound_dialogue_constants
        69. sound_effect_collection
        70. sound_effect_template
        71. sound_environment
        72. sound_looping
        73. sound_mix
        74. sound
        75. stereo_system
        76. style
        77. tag_database
        78. text_value_pair_definition
        79. unit_hud_interface
        80. user_interface_globals_definition
        81. user_interface_list_skin_definition
        82. user_interface_screen_widget_definition
        83. user_interface_shared_globals_definition
        84. vehicle_collection
        85. vertex_shader
        86. weapon_hud_interface
        87. cellular_automata2d
        88. cellular_automata
        89. camera_track
        90. weather_system
        91. wind
      16. H2 tools
    4. Halo 3
    5. Halo 3 ODST
    6. Halo Reach
    1. The Reclaimers Library
    2. Halo 2
    3. H2 tags

    damage_effect

    Tagdamage_effect (jpt_?)

    Workflows: Edit with: H2-Guerilla

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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