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Halo 2's tags are similar to Halo 1's, but there are many more types.

Tags list

Tag name

Group ID

Parent

Purpose

ai_dialogue_globalsadlg
ai_mission_dialoguemdlg
antennaant_
bipedbipdunit
bitmapbitm
breakable_surfacebsdt
cache_file_soundshit
camera_tracktrak
cellular_automatadevo
cellular_automata2dwhip
characterchar_
chocolate_mountaingldf
clothclwd
collision_modelcoll
colonycoln
color_tablecolo
contrailcont
crateblocobje
creaturecrea
damage_effectjpt_
decaldeca
decoratorsDECP
decorator_setDECR
detail_object_collectiondobc
devicedeviobje
device_controlctrldevi
device_light_fixturelifidevi
device_machinemachdevi
dialogueudlg
effecteffe
equipmenteqipitem
garbagegarbitem
globalsmatg
grenade_hud_interfacegrhi
hud_globalshudg
hud_message_texthmt_
hud_numberhud_
itemitemobje
item_collectionitmc
lens_flarelens
lightligh
light_volumeMGS2
liquidtdtl
material_effectsfoot
material_physicsmpdt
metermetr
modelhlmt
model_animation_graphjmad
mouse_cursor_definitionmcsr
multilingual_unicode_string_listunic
multiplayer_globalsmulg
multiplayer_scenario_descriptionmply
multiplayer_variant_settings_interface_definitiongoof
new_hud_definitionnhdt
objectobje
particleprt3
particle_modelPRTM
particle_physicspmov
patchy_fogfpch
physicsphys
physics_modelphmo
pixel_shaderpixl
planar_fogfog
point_physicspphy
projectileprojobje
render_modelmode
scenarioscnr
scenario_ai_resourcesrai
scenario_bipeds_resourcesrbipd
scenario_cinematics_resourcesrcine
scenario_cluster_data_resourcesrclut
scenario_comments_resourcesrcmmt
scenario_creature_resourcesrcrea
scenario_decals_resourcesrdeca
scenario_decorators_resourcesrdcrs
scenario_devices_resourcesrdgrp
scenario_equipment_resourcesreqip
scenario_hs_source_filesrhscf
scenario_lights_resourcesrligh
scenario_scenery_resourcesrscen
scenario_sound_scenery_resourcesrssce
scenario_structure_bspsbsp
scenario_structure_lighting_resourcesrsslt
scenario_structure_lightmapltmp
scenario_trigger_volumes_resourcesrtrgr
scenario_vehicles_resourcesrvehi
scenario_weapons_resourcesrweap
sceneryscenobje
screen_effectegor
shadershad
shader_light_responseslit
shader_passspas
shader_templatestem
skysky_
soundsnd_
sound_cache_file_gestaltugh_
sound_classessncl
sound_dialogue_constantsspk_
sound_effect_collectionsfx_
sound_effect_template_fx_
sound_environmentsnde
sound_loopinglsnd
sound_mixsnmx
sound_sceneryssce
stereo_systemBooM
stylestyl
tag_databasetag_
text_value_pair_definitionsily
unitunitobje
unit_hud_interfaceunhi
user_interface_globals_definitionwgtz
user_interface_list_skin_definitionskin
user_interface_screen_widget_definitionwgit
user_interface_shared_globals_definitionwigl
vehiclevehiunit
vehicle_collectionvehc
vertex_shadervrtx
weaponweapitem
weapon_hud_interfacewphi
weather_systemweat
windwind

Acknowledgements

Thanks to the following individuals for their research or contributions to this topic:

  • kornman00 (OpenSauce sources containing tag groups)