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Material effects are used to spawn localized effects when dynamic objects like vehicles and bipeds collide with each other and the BSP.
Structure and fields
This block has positional entries for different types of material interactions, such as walking, impacts, and vehicle tire slip.
Thanks to the following individuals for their research or contributions to this topic:
- Kavawuvi (Invader tag definitions)
- Masterz1337 (Explaining why to use the sound field)
- MosesOfEgypt (Tag structure research)