dialogue

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Structure and fields

Field Type Comments
idle noncombat

TagDependency: sound

idle combat

TagDependency: sound

idle flee

TagDependency: sound

pain body minor

TagDependency: sound

pain body major

TagDependency: sound

pain shield

TagDependency: sound

pain falling

TagDependency: sound

scream fear

TagDependency: sound

scream pain

TagDependency: sound

maimed limb

TagDependency: sound

maimed head

TagDependency: sound

death quiet

TagDependency: sound

death violent

TagDependency: sound

death falling

TagDependency: sound

death agonizing

TagDependency: sound

death instant

TagDependency: sound

death flying

TagDependency: sound

damaged friend

TagDependency: sound

damaged friend player

TagDependency: sound

damaged enemy

TagDependency: sound

damaged enemy cm

TagDependency: sound

hurt friend

TagDependency: sound

hurt friend re

TagDependency: sound

hurt friend player

TagDependency: sound

hurt enemy

TagDependency: sound

hurt enemy re

TagDependency: sound

hurt enemy cm

TagDependency: sound

hurt enemy bullet

TagDependency: sound

hurt enemy needler

TagDependency: sound

hurt enemy plasma

TagDependency: sound

hurt enemy sniper

TagDependency: sound

hurt enemy grenade

TagDependency: sound

hurt enemy explosion

TagDependency: sound

hurt enemy melee

TagDependency: sound

hurt enemy flame

TagDependency: sound

hurt enemy shotgun

TagDependency: sound

hurt enemy vehicle

TagDependency: sound

hurt enemy mountedweapon

TagDependency: sound

killed friend

TagDependency: sound

killed friend cm

TagDependency: sound

killed friend player

TagDependency: sound

killed friend player cm

TagDependency: sound

killed enemy

TagDependency: sound

killed enemy cm

TagDependency: sound

killed enemy player

TagDependency: sound

killed enemy player cm

TagDependency: sound

killed enemy covenant

TagDependency: sound

killed enemy covenant cm

TagDependency: sound

killed enemy floodcombat

TagDependency: sound

killed enemy floodcombat cm

TagDependency: sound

killed enemy floodcarrier

TagDependency: sound

killed enemy floodcarrier cm

TagDependency: sound

killed enemy sentinel

TagDependency: sound

killed enemy sentinel cm

TagDependency: sound

killed enemy bullet

TagDependency: sound

killed enemy needler

TagDependency: sound

killed enemy plasma

TagDependency: sound

killed enemy sniper

TagDependency: sound

killed enemy grenade

TagDependency: sound

killed enemy explosion

TagDependency: sound

killed enemy melee

TagDependency: sound

killed enemy flame

TagDependency: sound

killed enemy shotgun

TagDependency: sound

killed enemy vehicle

TagDependency: sound

killed enemy mountedweapon

TagDependency: sound

killing spree

TagDependency: sound

player kill cm

TagDependency: sound

player kill bullet cm

TagDependency: sound

player kill needler cm

TagDependency: sound

player kill plasma cm

TagDependency: sound

player kill sniper cm

TagDependency: sound

anyone kill grenade cm

TagDependency: sound

player kill explosion cm

TagDependency: sound

player kill melee cm

TagDependency: sound

player kill flame cm

TagDependency: sound

player kill shotgun cm

TagDependency: sound

player kill vehicle cm

TagDependency: sound

player kill mountedweapon cm

TagDependency: sound

player killling spree cm

TagDependency: sound

friend died

TagDependency: sound

friend player died

TagDependency: sound

friend killed by friend

TagDependency: sound

friend killed by friendly player

TagDependency: sound

friend killed by enemy

TagDependency: sound

friend killed by enemy player

TagDependency: sound

friend killed by covenant

TagDependency: sound

friend killed by flood

TagDependency: sound

friend killed by sentinel

TagDependency: sound

friend betrayed

TagDependency: sound

new combat alone

TagDependency: sound

new enemy recent combat

TagDependency: sound

old enemy sighted

TagDependency: sound

unexpected enemy

TagDependency: sound

dead friend found

TagDependency: sound

alliance broken

TagDependency: sound

alliance reformed

TagDependency: sound

grenade throwing

TagDependency: sound

grenade sighted

TagDependency: sound

grenade startle

TagDependency: sound

grenade danger enemy

TagDependency: sound

grenade danger self

TagDependency: sound

grenade danger friend

TagDependency: sound

new combat group re

TagDependency: sound

new combat nearby re

TagDependency: sound

alert friend

TagDependency: sound

alert friend re

TagDependency: sound

alert lost contact

TagDependency: sound

alert lost contact re

TagDependency: sound

blocked

TagDependency: sound

blocked re

TagDependency: sound

search start

TagDependency: sound

search query

TagDependency: sound

search query re

TagDependency: sound

search report

TagDependency: sound

search abandon

TagDependency: sound

search group abandon

TagDependency: sound

group uncover

TagDependency: sound

group uncover re

TagDependency: sound

advance

TagDependency: sound

advance re

TagDependency: sound

retreat

TagDependency: sound

retreat re

TagDependency: sound

cover

TagDependency: sound

sighted friend player

TagDependency: sound

shooting

TagDependency: sound

shooting vehicle

TagDependency: sound

shooting berserk

TagDependency: sound

shooting group

TagDependency: sound

shooting traitor

TagDependency: sound

taunt

TagDependency: sound

taunt re

TagDependency: sound

flee

TagDependency: sound

flee re

TagDependency: sound

flee leader died

TagDependency: sound

attempted flee

TagDependency: sound

attempted flee re

TagDependency: sound

lost contact

TagDependency: sound

hiding finished

TagDependency: sound

vehicle entry

TagDependency: sound

vehicle exit

TagDependency: sound

vehicle woohoo

TagDependency: sound

vehicle scared

TagDependency: sound

vehicle collision

TagDependency: sound

partially sighted

TagDependency: sound

nothing there

TagDependency: sound

pleading

TagDependency: sound

surprise

TagDependency: sound

berserk

TagDependency: sound

melee attack

TagDependency: sound

dive

TagDependency: sound

uncover exclamation

TagDependency: sound

leap attack

TagDependency: sound

resurrection

TagDependency: sound

celebration

TagDependency: sound

check body enemy

TagDependency: sound

check body friend

TagDependency: sound

shooting dead enemy

TagDependency: sound

shooting dead enemy player

TagDependency: sound

alone

TagDependency: sound

unscathed

TagDependency: sound

seriously wounded

TagDependency: sound

seriously wounded re

TagDependency: sound

massacre

TagDependency: sound

massacre re

TagDependency: sound

rout

TagDependency: sound

rout re

TagDependency: sound

Acknowledgements

Thanks to the following individuals for their research or contributions to this topic:

  • Kavawuvi (Invader tag definitions)
  • MosesOfEgypt (Tag structure research)