Continuous damage effects create camera shake and controller vibration for players within a radius of a sound_
Although this tag contains fields related to damage and damage modifiers, these fields are unused by the game. The camera shake also only applies while a non-firing damage damage_
Controller vibration cannot be felt in H1CE. It is unknown if the vibration works in H1A.
The minimum radius (falloff start) maximum (cutoff) fade the scale of the effect's camera shake linearly by distance from the sound_
This value does not affect the cutoff radius or effect scale.
Power of the low frequency controller vibration. This is scaled by distance but not the wobble function.
Power of the high frequency controller vibration. This is scaled by distance but not the wobble function.
The maximum distance that the player view can move for camera shake. It is scaled by distance and wobble.
The maximum angle that the player view can rotate for camera shake. It is scaled by distance and wobble.
|wobble function period|
Controls the repeating duration of a periodic wobble function.
Sets the influence of the wobble function in dynamically scaling translational and rotational camera shake. A value of
|damage side effect|
|damage lower bound|
|damage upper bound|
|damage vehicle passthrough penalty|
|damage maximum stun|
|damage stun time|
|damage instantaneous acceleration|
|jackal energy shield|
|engineer force field|
|flood combat form|
|flood carrier form|
|cyborg energy shield|
|elite energy shield|
Thanks to the following individuals for their research or contributions to this topic:
- Kavawuvi (Invader tag definitions)
- MosesOfEgypt (Tag structure research)
- Sparky (Reversing this tag structure)