...
Field |
Type |
Comments |
|
bitfield
|
Flag |
Mask |
Comments |
|
0x1 |
|
|
0x2 |
|
|
0x4 |
|
|
0x8 |
|
|
0x10 |
|
|
0x20 |
|
|
0x40 |
|
|
0x80 |
|
|
0x100 |
|
|
0x200 |
|
|
0x400 |
|
|
0x800 |
|
|
0x1000 |
|
|
0x2000 |
|
|
0x4000 |
|
|
0x8000 |
|
|
0x10000 |
|
|
0x20000 |
|
|
0x40000 |
|
|
0x80000 |
|
|
0x100000 |
|
|
0x200000 |
|
|
0x400000 |
|
|
0x800000 |
|
|
0x1000000 |
|
|
0x2000000 |
|
|
0x4000000 |
|
|
0x8000000 |
|
|
0x10000000 |
|
|
0x20000000 |
|
|
0x40000000 |
|
|
0x80000000 |
|
|
|
bitfield
|
Flag |
Mask |
Comments |
|
0x1 |
|
|
0x2 |
|
|
0x4 |
|
|
0x8 |
|
|
0x10 |
|
|
0x20 |
|
|
0x40 |
|
|
|
enum
|
Option |
Value |
Comments |
|
0x0 |
|
|
0x1 |
|
|
0x2 |
|
|
0x3 |
|
|
0x4 |
|
|
0x5 |
|
|
0x6 |
|
|
0x7 |
|
|
0x8 |
|
|
0x9 |
|
|
0xA |
|
|
0xB |
|
|
0xC |
|
|
0xD |
|
|
0xE |
|
|
0xF |
|
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
Vector3D
|
Field |
Type |
Comments |
|
float
|
|
float
|
|
float
|
|
|
Vector3D ?
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
Vector2D
|
Field |
Type |
Comments |
|
float
|
|
float
|
|
|
Vector2D ?
|
|
float
|
|
float
|
|
float
|
|
float
|
|
Vector2D ?
|
|
Vector2D ?
|
|
Bounds
|
Field |
Type |
Comments |
|
float
|
|
float
|
|
|
Bounds ?
|
|
Bounds ?
|
|
Bounds ?
|
|
Bounds ?
|
|
Bounds ?
|
|
Bounds ?
|
|
Bounds ?
|
|
Bounds ?
|
|
Bounds ?
|
|
Vector2D ?
|
|
Vector2D ?
|
|
TagDependency : weapon
|
|
TagDependency : projectile
|
|
enum
|
Option |
Value |
Comments |
|
0x0 |
|
|
0x1 |
|
|
0x2 |
|
|
0x3 |
|
|
0x4 |
|
|
0x5 |
|
|
0x6 |
|
|
0x7 |
|
|
0x8 |
|
|
0x9 |
|
|
|
enum ?
|
|
enum ?
|
|
Bounds ?
|
|
int16
|
|
int16
|
|
Bounds ?
|
|
Bounds ?
|
|
float
|
|
enum ?
|
|
float
|
|
float
|
|
float
|
|
Bounds ?
|
|
float
|
|
float
|
|
float
|
|
float
|
|
enum
|
Option |
Value |
Comments |
|
0x0 |
|
|
0x1 |
|
|
0x2 |
|
|
0x3 |
|
|
0x4 |
|
|
0x5 |
|
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
Bounds ?
|
|
Bounds ?
|
|
Bounds ?
|
|
uint16
|
|
uint16
|
|
float
|
|
float
|
|
float
|
|
Bounds ?
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
float
|
|
Bounds ?
|
|
Bounds ?
|
|
float
|
|
float
|
|
Bounds ?
|
|
Bounds ?
|
|
TagDependency : actor
|
Thanks to the following individuals for their research or contributions to this topic:
- justinpyne (Explaining the friend avoid dist field)
- Kavawuvi (Invader tag definitions)
- MosesOfEgypt (Tag structure research)