c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
      40. cinematic
      41. cinematic_scene
      42. cinematic_transition
      43. cloth
      44. collision_damage
      45. collision_model
      46. color_table
      47. commendation_globals_definition
      48. communication_sounds
      49. compute_shader
      50. contrail_system
      51. cookie_globals_definition
      52. crate
      53. creature
      54. cui_screen
      55. cui_static_data
      56. damage_effect
      57. damage_response_definition
      58. death_program_selector
      59. decal_system
      60. decorator_set
      61. detail_object_collection
      62. device_control
      63. device_machine
      64. device_terminal
      65. dialogue
      66. effect
      67. effect_globals
      68. effect_scenery
      69. emblem_library
      70. equipment
      71. flock
      72. fluid_dynamics
      73. formation
      74. frame_event_list
      75. fx_test
      76. game_completion_rewards_globals
      77. game_engine_globals
      78. game_engine_settings_definition
      79. game_medal_globals
      80. game_performance_throttle
      81. giant
      82. global_cache_file_pixel_shaders
        1. global_pixel_shader
        2. global_vertex_shader
        3. globals
        4. grounded_friction
        5. havok_collision_filter
        6. hlsl_include
        7. imposter_model
        8. incident_global_properties_definition
        9. incident_globals_definition
        10. instance_imposter_definition
        11. leaf_system
        12. lens_flare
        13. light
        14. light_volume_system
        15. lightmapper_globals
        16. lightning_system
        17. load_screen_globals
        18. loadout_globals_definition
        19. location_name_globals_definition
        20. material_effects
        21. megalo_string_id_table
        22. megalogamengine_sounds
        23. meter
        24. model
        25. model_animation_graph
        26. mouse_cursor_definition
        27. muffin
        28. multilingual_unicode_string_list
        29. multiplayer_globals
        30. multiplayer_object_type_list
        31. multiplayer_scenario_description
        32. multiplayer_variant_settings_interface_definition
        33. mux_generator
        34. new_cinematic_lighting
        35. particle
        36. particle_emitter_boat_hull_shape
        37. particle_emitter_custom_points
        38. particle_model
        39. particle_physics
        40. performance_template
        41. performance_throttles
        42. pgcr_enemy_to_category_mapping_definition
        43. physics_model
        44. pixel_shader
        45. planar_fog_parameters
        46. player_grade_globals_definition
        47. player_model_customization_globals
        48. point_physics
        49. projectile
        50. rain_definition
        51. rasterizer_cache_file_globals
        52. rasterizer_globals
        53. render_method_definition
        54. render_method_option
        55. render_method_template
        56. render_model
        57. render_water_ripple
        58. rumble
        59. sandbox_text_value_pair_definition
        60. scenario
        61. scenario_ai_resource
        62. scenario_bipeds_resource
        63. scenario_cinematics_resource
        64. scenario_cluster_data_resource
        65. scenario_comments_resource
        66. scenario_creature_resource
        67. scenario_cubemap_resource
        68. scenario_decals_resource
        69. scenario_decorators_resource
        70. scenario_devices_resource
        71. scenario_dumplings_resource
        72. scenario_effect_scenery_resource
        73. scenario_equipment_resource
        74. scenario_faux_data
        75. scenario_hs_source_file
        76. scenario_interpolator
        77. scenario_lightmap
        78. scenario_lightmap_bsp_data
        79. scenario_lights_resource
        80. scenario_performances_resource
        81. scenario_required_resource
        82. scenario_scenery_resource
        83. scenario_sky_references_resource
        84. scenario_sound_scenery_resource
        85. scenario_structure_bsp
        86. scenario_structure_lighting_info
        87. scenario_structure_lighting_resource
        88. scenario_trigger_volumes_resource
        89. scenario_vehicles_resource
        90. scenario_weapons_resource
        91. scenario_wetness_bsp_data
        92. scenery
        93. shader
        94. shader_custom
        95. shader_decal
        96. shader_foliage
        97. shader_fur
        98. shader_fur_stencil
        99. shader_glass
        100. shader_halogram
        101. shader_mux
        102. shader_screen
        103. shader_terrain
        104. shader_water
        105. shared_cache_file_layout
        106. shield_impact
        107. simulated_input
        108. simulation_interpolation
        109. sky_atm_parameters
        110. sound
        111. sound_cache_file_gestalt
        112. sound_classes
        113. sound_combiner
        114. sound_dialogue_constants
        115. sound_effect_collection
        116. sound_effect_template
        117. sound_environment
        118. sound_global_propagation
        119. sound_looping
        120. sound_mix
        121. sound_mix_mastering
        122. sound_radio_settings
        123. sound_scenery
        124. spring_acceleration
        125. squad_template
        126. ssao_definition
        127. stereo_system
        128. structure_design
        129. structure_seams
        130. style
        131. survival_mode_globals
        132. tag_package_manifest
        133. tag_template_unit_test
        134. test_tag
        135. text_value_pair_definition
        136. user_interface_globals_definition
        137. user_interface_shared_globals_definition
        138. user_interface_sounds_definition
        139. variant_globals
        140. vehicle
        141. vertex_shader
        142. vision_mode
        143. water_physics_drag_properties
        144. wave_template
        145. weapon
        146. weather_globals
        147. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    global_cache_file_pixel_shaders

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