c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
        1. chud_definition
        2. chud_globals_definition
        3. chud_widget_animation_data_template
        4. chud_widget_datasource_template
        5. chud_widget_placement_data_template
        6. chud_widget_render_data_template
        7. chud_widget_state_data_template
        8. cinematic
        9. cinematic_scene
        10. cinematic_transition
        11. cloth
        12. collision_damage
        13. collision_model
        14. color_table
        15. commendation_globals_definition
        16. communication_sounds
        17. compute_shader
        18. contrail_system
        19. cookie_globals_definition
        20. crate
        21. creature
        22. cui_screen
        23. cui_static_data
        24. damage_effect
        25. damage_response_definition
        26. death_program_selector
        27. decal_system
        28. decorator_set
        29. detail_object_collection
        30. device_control
        31. device_machine
        32. device_terminal
        33. dialogue
        34. effect
        35. effect_globals
        36. effect_scenery
        37. emblem_library
        38. equipment
        39. flock
        40. fluid_dynamics
        41. formation
        42. frame_event_list
        43. fx_test
        44. game_completion_rewards_globals
        45. game_engine_globals
        46. game_engine_settings_definition
        47. game_medal_globals
        48. game_performance_throttle
        49. giant
        50. global_cache_file_pixel_shaders
        51. global_pixel_shader
        52. global_vertex_shader
        53. globals
        54. grounded_friction
        55. havok_collision_filter
        56. hlsl_include
        57. imposter_model
        58. incident_global_properties_definition
        59. incident_globals_definition
        60. instance_imposter_definition
        61. leaf_system
        62. lens_flare
        63. light
        64. light_volume_system
        65. lightmapper_globals
        66. lightning_system
        67. load_screen_globals
        68. loadout_globals_definition
        69. location_name_globals_definition
        70. material_effects
        71. megalo_string_id_table
        72. megalogamengine_sounds
        73. meter
        74. model
        75. model_animation_graph
        76. mouse_cursor_definition
        77. muffin
        78. multilingual_unicode_string_list
        79. multiplayer_globals
        80. multiplayer_object_type_list
        81. multiplayer_scenario_description
        82. multiplayer_variant_settings_interface_definition
        83. mux_generator
        84. new_cinematic_lighting
        85. particle
        86. particle_emitter_boat_hull_shape
        87. particle_emitter_custom_points
        88. particle_model
        89. particle_physics
        90. performance_template
        91. performance_throttles
        92. pgcr_enemy_to_category_mapping_definition
        93. physics_model
        94. pixel_shader
        95. planar_fog_parameters
        96. player_grade_globals_definition
        97. player_model_customization_globals
        98. point_physics
        99. projectile
        100. rain_definition
        101. rasterizer_cache_file_globals
        102. rasterizer_globals
        103. render_method_definition
        104. render_method_option
        105. render_method_template
        106. render_model
        107. render_water_ripple
        108. rumble
        109. sandbox_text_value_pair_definition
        110. scenario
        111. scenario_ai_resource
        112. scenario_bipeds_resource
        113. scenario_cinematics_resource
        114. scenario_cluster_data_resource
        115. scenario_comments_resource
        116. scenario_creature_resource
        117. scenario_cubemap_resource
        118. scenario_decals_resource
        119. scenario_decorators_resource
        120. scenario_devices_resource
        121. scenario_dumplings_resource
        122. scenario_effect_scenery_resource
        123. scenario_equipment_resource
        124. scenario_faux_data
        125. scenario_hs_source_file
        126. scenario_interpolator
        127. scenario_lightmap
        128. scenario_lightmap_bsp_data
        129. scenario_lights_resource
        130. scenario_performances_resource
        131. scenario_required_resource
        132. scenario_scenery_resource
        133. scenario_sky_references_resource
        134. scenario_sound_scenery_resource
        135. scenario_structure_bsp
        136. scenario_structure_lighting_info
        137. scenario_structure_lighting_resource
        138. scenario_trigger_volumes_resource
        139. scenario_vehicles_resource
        140. scenario_weapons_resource
        141. scenario_wetness_bsp_data
        142. scenery
        143. shader
        144. shader_custom
        145. shader_decal
        146. shader_foliage
        147. shader_fur
        148. shader_fur_stencil
        149. shader_glass
        150. shader_halogram
        151. shader_mux
        152. shader_screen
        153. shader_terrain
        154. shader_water
        155. shared_cache_file_layout
        156. shield_impact
        157. simulated_input
        158. simulation_interpolation
        159. sky_atm_parameters
        160. sound
        161. sound_cache_file_gestalt
        162. sound_classes
        163. sound_combiner
        164. sound_dialogue_constants
        165. sound_effect_collection
        166. sound_effect_template
        167. sound_environment
        168. sound_global_propagation
        169. sound_looping
        170. sound_mix
        171. sound_mix_mastering
        172. sound_radio_settings
        173. sound_scenery
        174. spring_acceleration
        175. squad_template
        176. ssao_definition
        177. stereo_system
        178. structure_design
        179. structure_seams
        180. style
        181. survival_mode_globals
        182. tag_package_manifest
        183. tag_template_unit_test
        184. test_tag
        185. text_value_pair_definition
        186. user_interface_globals_definition
        187. user_interface_shared_globals_definition
        188. user_interface_sounds_definition
        189. variant_globals
        190. vehicle
        191. vertex_shader
        192. vision_mode
        193. water_physics_drag_properties
        194. wave_template
        195. weapon
        196. weather_globals
        197. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    chud_animation_definition

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

    ...

    This text is available under the CC BY-SA 3.0 license • c20 on GitHub • Go to top