c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
      39. chud_widget_state_data_template
        1. cinematic
        2. cinematic_scene
        3. cinematic_transition
        4. cloth
        5. collision_damage
        6. collision_model
        7. color_table
        8. commendation_globals_definition
        9. communication_sounds
        10. compute_shader
        11. contrail_system
        12. cookie_globals_definition
        13. crate
        14. creature
        15. cui_screen
        16. cui_static_data
        17. damage_effect
        18. damage_response_definition
        19. death_program_selector
        20. decal_system
        21. decorator_set
        22. detail_object_collection
        23. device_control
        24. device_machine
        25. device_terminal
        26. dialogue
        27. effect
        28. effect_globals
        29. effect_scenery
        30. emblem_library
        31. equipment
        32. flock
        33. fluid_dynamics
        34. formation
        35. frame_event_list
        36. fx_test
        37. game_completion_rewards_globals
        38. game_engine_globals
        39. game_engine_settings_definition
        40. game_medal_globals
        41. game_performance_throttle
        42. giant
        43. global_cache_file_pixel_shaders
        44. global_pixel_shader
        45. global_vertex_shader
        46. globals
        47. grounded_friction
        48. havok_collision_filter
        49. hlsl_include
        50. imposter_model
        51. incident_global_properties_definition
        52. incident_globals_definition
        53. instance_imposter_definition
        54. leaf_system
        55. lens_flare
        56. light
        57. light_volume_system
        58. lightmapper_globals
        59. lightning_system
        60. load_screen_globals
        61. loadout_globals_definition
        62. location_name_globals_definition
        63. material_effects
        64. megalo_string_id_table
        65. megalogamengine_sounds
        66. meter
        67. model
        68. model_animation_graph
        69. mouse_cursor_definition
        70. muffin
        71. multilingual_unicode_string_list
        72. multiplayer_globals
        73. multiplayer_object_type_list
        74. multiplayer_scenario_description
        75. multiplayer_variant_settings_interface_definition
        76. mux_generator
        77. new_cinematic_lighting
        78. particle
        79. particle_emitter_boat_hull_shape
        80. particle_emitter_custom_points
        81. particle_model
        82. particle_physics
        83. performance_template
        84. performance_throttles
        85. pgcr_enemy_to_category_mapping_definition
        86. physics_model
        87. pixel_shader
        88. planar_fog_parameters
        89. player_grade_globals_definition
        90. player_model_customization_globals
        91. point_physics
        92. projectile
        93. rain_definition
        94. rasterizer_cache_file_globals
        95. rasterizer_globals
        96. render_method_definition
        97. render_method_option
        98. render_method_template
        99. render_model
        100. render_water_ripple
        101. rumble
        102. sandbox_text_value_pair_definition
        103. scenario
        104. scenario_ai_resource
        105. scenario_bipeds_resource
        106. scenario_cinematics_resource
        107. scenario_cluster_data_resource
        108. scenario_comments_resource
        109. scenario_creature_resource
        110. scenario_cubemap_resource
        111. scenario_decals_resource
        112. scenario_decorators_resource
        113. scenario_devices_resource
        114. scenario_dumplings_resource
        115. scenario_effect_scenery_resource
        116. scenario_equipment_resource
        117. scenario_faux_data
        118. scenario_hs_source_file
        119. scenario_interpolator
        120. scenario_lightmap
        121. scenario_lightmap_bsp_data
        122. scenario_lights_resource
        123. scenario_performances_resource
        124. scenario_required_resource
        125. scenario_scenery_resource
        126. scenario_sky_references_resource
        127. scenario_sound_scenery_resource
        128. scenario_structure_bsp
        129. scenario_structure_lighting_info
        130. scenario_structure_lighting_resource
        131. scenario_trigger_volumes_resource
        132. scenario_vehicles_resource
        133. scenario_weapons_resource
        134. scenario_wetness_bsp_data
        135. scenery
        136. shader
        137. shader_custom
        138. shader_decal
        139. shader_foliage
        140. shader_fur
        141. shader_fur_stencil
        142. shader_glass
        143. shader_halogram
        144. shader_mux
        145. shader_screen
        146. shader_terrain
        147. shader_water
        148. shared_cache_file_layout
        149. shield_impact
        150. simulated_input
        151. simulation_interpolation
        152. sky_atm_parameters
        153. sound
        154. sound_cache_file_gestalt
        155. sound_classes
        156. sound_combiner
        157. sound_dialogue_constants
        158. sound_effect_collection
        159. sound_effect_template
        160. sound_environment
        161. sound_global_propagation
        162. sound_looping
        163. sound_mix
        164. sound_mix_mastering
        165. sound_radio_settings
        166. sound_scenery
        167. spring_acceleration
        168. squad_template
        169. ssao_definition
        170. stereo_system
        171. structure_design
        172. structure_seams
        173. style
        174. survival_mode_globals
        175. tag_package_manifest
        176. tag_template_unit_test
        177. test_tag
        178. text_value_pair_definition
        179. user_interface_globals_definition
        180. user_interface_shared_globals_definition
        181. user_interface_sounds_definition
        182. variant_globals
        183. vehicle
        184. vertex_shader
        185. vision_mode
        186. water_physics_drag_properties
        187. wave_template
        188. weapon
        189. weather_globals
        190. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    chud_widget_state_data_template

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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