c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
      31. chocolate_mountain_new
      32. chud_animation_definition
      33. chud_definition
      34. chud_globals_definition
      35. chud_widget_animation_data_template
      36. chud_widget_datasource_template
      37. chud_widget_placement_data_template
      38. chud_widget_render_data_template
        1. chud_widget_state_data_template
        2. cinematic
        3. cinematic_scene
        4. cinematic_transition
        5. cloth
        6. collision_damage
        7. collision_model
        8. color_table
        9. commendation_globals_definition
        10. communication_sounds
        11. compute_shader
        12. contrail_system
        13. cookie_globals_definition
        14. crate
        15. creature
        16. cui_screen
        17. cui_static_data
        18. damage_effect
        19. damage_response_definition
        20. death_program_selector
        21. decal_system
        22. decorator_set
        23. detail_object_collection
        24. device_control
        25. device_machine
        26. device_terminal
        27. dialogue
        28. effect
        29. effect_globals
        30. effect_scenery
        31. emblem_library
        32. equipment
        33. flock
        34. fluid_dynamics
        35. formation
        36. frame_event_list
        37. fx_test
        38. game_completion_rewards_globals
        39. game_engine_globals
        40. game_engine_settings_definition
        41. game_medal_globals
        42. game_performance_throttle
        43. giant
        44. global_cache_file_pixel_shaders
        45. global_pixel_shader
        46. global_vertex_shader
        47. globals
        48. grounded_friction
        49. havok_collision_filter
        50. hlsl_include
        51. imposter_model
        52. incident_global_properties_definition
        53. incident_globals_definition
        54. instance_imposter_definition
        55. leaf_system
        56. lens_flare
        57. light
        58. light_volume_system
        59. lightmapper_globals
        60. lightning_system
        61. load_screen_globals
        62. loadout_globals_definition
        63. location_name_globals_definition
        64. material_effects
        65. megalo_string_id_table
        66. megalogamengine_sounds
        67. meter
        68. model
        69. model_animation_graph
        70. mouse_cursor_definition
        71. muffin
        72. multilingual_unicode_string_list
        73. multiplayer_globals
        74. multiplayer_object_type_list
        75. multiplayer_scenario_description
        76. multiplayer_variant_settings_interface_definition
        77. mux_generator
        78. new_cinematic_lighting
        79. particle
        80. particle_emitter_boat_hull_shape
        81. particle_emitter_custom_points
        82. particle_model
        83. particle_physics
        84. performance_template
        85. performance_throttles
        86. pgcr_enemy_to_category_mapping_definition
        87. physics_model
        88. pixel_shader
        89. planar_fog_parameters
        90. player_grade_globals_definition
        91. player_model_customization_globals
        92. point_physics
        93. projectile
        94. rain_definition
        95. rasterizer_cache_file_globals
        96. rasterizer_globals
        97. render_method_definition
        98. render_method_option
        99. render_method_template
        100. render_model
        101. render_water_ripple
        102. rumble
        103. sandbox_text_value_pair_definition
        104. scenario
        105. scenario_ai_resource
        106. scenario_bipeds_resource
        107. scenario_cinematics_resource
        108. scenario_cluster_data_resource
        109. scenario_comments_resource
        110. scenario_creature_resource
        111. scenario_cubemap_resource
        112. scenario_decals_resource
        113. scenario_decorators_resource
        114. scenario_devices_resource
        115. scenario_dumplings_resource
        116. scenario_effect_scenery_resource
        117. scenario_equipment_resource
        118. scenario_faux_data
        119. scenario_hs_source_file
        120. scenario_interpolator
        121. scenario_lightmap
        122. scenario_lightmap_bsp_data
        123. scenario_lights_resource
        124. scenario_performances_resource
        125. scenario_required_resource
        126. scenario_scenery_resource
        127. scenario_sky_references_resource
        128. scenario_sound_scenery_resource
        129. scenario_structure_bsp
        130. scenario_structure_lighting_info
        131. scenario_structure_lighting_resource
        132. scenario_trigger_volumes_resource
        133. scenario_vehicles_resource
        134. scenario_weapons_resource
        135. scenario_wetness_bsp_data
        136. scenery
        137. shader
        138. shader_custom
        139. shader_decal
        140. shader_foliage
        141. shader_fur
        142. shader_fur_stencil
        143. shader_glass
        144. shader_halogram
        145. shader_mux
        146. shader_screen
        147. shader_terrain
        148. shader_water
        149. shared_cache_file_layout
        150. shield_impact
        151. simulated_input
        152. simulation_interpolation
        153. sky_atm_parameters
        154. sound
        155. sound_cache_file_gestalt
        156. sound_classes
        157. sound_combiner
        158. sound_dialogue_constants
        159. sound_effect_collection
        160. sound_effect_template
        161. sound_environment
        162. sound_global_propagation
        163. sound_looping
        164. sound_mix
        165. sound_mix_mastering
        166. sound_radio_settings
        167. sound_scenery
        168. spring_acceleration
        169. squad_template
        170. ssao_definition
        171. stereo_system
        172. structure_design
        173. structure_seams
        174. style
        175. survival_mode_globals
        176. tag_package_manifest
        177. tag_template_unit_test
        178. test_tag
        179. text_value_pair_definition
        180. user_interface_globals_definition
        181. user_interface_shared_globals_definition
        182. user_interface_sounds_definition
        183. variant_globals
        184. vehicle
        185. vertex_shader
        186. vision_mode
        187. water_physics_drag_properties
        188. wave_template
        189. weapon
        190. weather_globals
        191. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    chud_widget_render_data_template

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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