c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
      19. cache_file_sound
      20. camera_fx_settings
      21. camera_shake
      22. camera_track
      23. camo
      24. cellular_automata
      25. cellular_automata2d
      26. challenge_globals_definition
      27. character
      28. cheap_light
      29. cheap_particle_emitter
      30. cheap_particle_type_library
        1. chocolate_mountain_new
        2. chud_animation_definition
        3. chud_definition
        4. chud_globals_definition
        5. chud_widget_animation_data_template
        6. chud_widget_datasource_template
        7. chud_widget_placement_data_template
        8. chud_widget_render_data_template
        9. chud_widget_state_data_template
        10. cinematic
        11. cinematic_scene
        12. cinematic_transition
        13. cloth
        14. collision_damage
        15. collision_model
        16. color_table
        17. commendation_globals_definition
        18. communication_sounds
        19. compute_shader
        20. contrail_system
        21. cookie_globals_definition
        22. crate
        23. creature
        24. cui_screen
        25. cui_static_data
        26. damage_effect
        27. damage_response_definition
        28. death_program_selector
        29. decal_system
        30. decorator_set
        31. detail_object_collection
        32. device_control
        33. device_machine
        34. device_terminal
        35. dialogue
        36. effect
        37. effect_globals
        38. effect_scenery
        39. emblem_library
        40. equipment
        41. flock
        42. fluid_dynamics
        43. formation
        44. frame_event_list
        45. fx_test
        46. game_completion_rewards_globals
        47. game_engine_globals
        48. game_engine_settings_definition
        49. game_medal_globals
        50. game_performance_throttle
        51. giant
        52. global_cache_file_pixel_shaders
        53. global_pixel_shader
        54. global_vertex_shader
        55. globals
        56. grounded_friction
        57. havok_collision_filter
        58. hlsl_include
        59. imposter_model
        60. incident_global_properties_definition
        61. incident_globals_definition
        62. instance_imposter_definition
        63. leaf_system
        64. lens_flare
        65. light
        66. light_volume_system
        67. lightmapper_globals
        68. lightning_system
        69. load_screen_globals
        70. loadout_globals_definition
        71. location_name_globals_definition
        72. material_effects
        73. megalo_string_id_table
        74. megalogamengine_sounds
        75. meter
        76. model
        77. model_animation_graph
        78. mouse_cursor_definition
        79. muffin
        80. multilingual_unicode_string_list
        81. multiplayer_globals
        82. multiplayer_object_type_list
        83. multiplayer_scenario_description
        84. multiplayer_variant_settings_interface_definition
        85. mux_generator
        86. new_cinematic_lighting
        87. particle
        88. particle_emitter_boat_hull_shape
        89. particle_emitter_custom_points
        90. particle_model
        91. particle_physics
        92. performance_template
        93. performance_throttles
        94. pgcr_enemy_to_category_mapping_definition
        95. physics_model
        96. pixel_shader
        97. planar_fog_parameters
        98. player_grade_globals_definition
        99. player_model_customization_globals
        100. point_physics
        101. projectile
        102. rain_definition
        103. rasterizer_cache_file_globals
        104. rasterizer_globals
        105. render_method_definition
        106. render_method_option
        107. render_method_template
        108. render_model
        109. render_water_ripple
        110. rumble
        111. sandbox_text_value_pair_definition
        112. scenario
        113. scenario_ai_resource
        114. scenario_bipeds_resource
        115. scenario_cinematics_resource
        116. scenario_cluster_data_resource
        117. scenario_comments_resource
        118. scenario_creature_resource
        119. scenario_cubemap_resource
        120. scenario_decals_resource
        121. scenario_decorators_resource
        122. scenario_devices_resource
        123. scenario_dumplings_resource
        124. scenario_effect_scenery_resource
        125. scenario_equipment_resource
        126. scenario_faux_data
        127. scenario_hs_source_file
        128. scenario_interpolator
        129. scenario_lightmap
        130. scenario_lightmap_bsp_data
        131. scenario_lights_resource
        132. scenario_performances_resource
        133. scenario_required_resource
        134. scenario_scenery_resource
        135. scenario_sky_references_resource
        136. scenario_sound_scenery_resource
        137. scenario_structure_bsp
        138. scenario_structure_lighting_info
        139. scenario_structure_lighting_resource
        140. scenario_trigger_volumes_resource
        141. scenario_vehicles_resource
        142. scenario_weapons_resource
        143. scenario_wetness_bsp_data
        144. scenery
        145. shader
        146. shader_custom
        147. shader_decal
        148. shader_foliage
        149. shader_fur
        150. shader_fur_stencil
        151. shader_glass
        152. shader_halogram
        153. shader_mux
        154. shader_screen
        155. shader_terrain
        156. shader_water
        157. shared_cache_file_layout
        158. shield_impact
        159. simulated_input
        160. simulation_interpolation
        161. sky_atm_parameters
        162. sound
        163. sound_cache_file_gestalt
        164. sound_classes
        165. sound_combiner
        166. sound_dialogue_constants
        167. sound_effect_collection
        168. sound_effect_template
        169. sound_environment
        170. sound_global_propagation
        171. sound_looping
        172. sound_mix
        173. sound_mix_mastering
        174. sound_radio_settings
        175. sound_scenery
        176. spring_acceleration
        177. squad_template
        178. ssao_definition
        179. stereo_system
        180. structure_design
        181. structure_seams
        182. style
        183. survival_mode_globals
        184. tag_package_manifest
        185. tag_template_unit_test
        186. test_tag
        187. text_value_pair_definition
        188. user_interface_globals_definition
        189. user_interface_shared_globals_definition
        190. user_interface_sounds_definition
        191. variant_globals
        192. vehicle
        193. vertex_shader
        194. vision_mode
        195. water_physics_drag_properties
        196. wave_template
        197. weapon
        198. weather_globals
        199. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    cheap_particle_type_library

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