c20
  1. General information
  2. Halo 1
  3. Halo 2
  4. Halo 3
  5. Halo 3 ODST
  6. Halo Reach
    1. Halo Reach Managed API
    2. HR Engine
    3. Reach guides
    4. Halo Reach Editing Kit
    5. HR map cache file
    6. HR tags
      1. achievements
      2. ai_dialogue_globals
      3. ai_globals
      4. ai_mission_dialogue
      5. airstrike
      6. antenna
      7. area_screen_effect
      8. atmosphere_fog
      9. atmosphere_globals
      10. avatar_awards
      11. beam_system
      12. big_battle_creature
      13. bink
      14. biped
      15. bitmap
      16. breakable_surface
      17. cache_file_resource_gestalt
      18. cache_file_resource_layout_table
        1. cache_file_sound
        2. camera_fx_settings
        3. camera_shake
        4. camera_track
        5. camo
        6. cellular_automata
        7. cellular_automata2d
        8. challenge_globals_definition
        9. character
        10. cheap_light
        11. cheap_particle_emitter
        12. cheap_particle_type_library
        13. chocolate_mountain_new
        14. chud_animation_definition
        15. chud_definition
        16. chud_globals_definition
        17. chud_widget_animation_data_template
        18. chud_widget_datasource_template
        19. chud_widget_placement_data_template
        20. chud_widget_render_data_template
        21. chud_widget_state_data_template
        22. cinematic
        23. cinematic_scene
        24. cinematic_transition
        25. cloth
        26. collision_damage
        27. collision_model
        28. color_table
        29. commendation_globals_definition
        30. communication_sounds
        31. compute_shader
        32. contrail_system
        33. cookie_globals_definition
        34. crate
        35. creature
        36. cui_screen
        37. cui_static_data
        38. damage_effect
        39. damage_response_definition
        40. death_program_selector
        41. decal_system
        42. decorator_set
        43. detail_object_collection
        44. device_control
        45. device_machine
        46. device_terminal
        47. dialogue
        48. effect
        49. effect_globals
        50. effect_scenery
        51. emblem_library
        52. equipment
        53. flock
        54. fluid_dynamics
        55. formation
        56. frame_event_list
        57. fx_test
        58. game_completion_rewards_globals
        59. game_engine_globals
        60. game_engine_settings_definition
        61. game_medal_globals
        62. game_performance_throttle
        63. giant
        64. global_cache_file_pixel_shaders
        65. global_pixel_shader
        66. global_vertex_shader
        67. globals
        68. grounded_friction
        69. havok_collision_filter
        70. hlsl_include
        71. imposter_model
        72. incident_global_properties_definition
        73. incident_globals_definition
        74. instance_imposter_definition
        75. leaf_system
        76. lens_flare
        77. light
        78. light_volume_system
        79. lightmapper_globals
        80. lightning_system
        81. load_screen_globals
        82. loadout_globals_definition
        83. location_name_globals_definition
        84. material_effects
        85. megalo_string_id_table
        86. megalogamengine_sounds
        87. meter
        88. model
        89. model_animation_graph
        90. mouse_cursor_definition
        91. muffin
        92. multilingual_unicode_string_list
        93. multiplayer_globals
        94. multiplayer_object_type_list
        95. multiplayer_scenario_description
        96. multiplayer_variant_settings_interface_definition
        97. mux_generator
        98. new_cinematic_lighting
        99. particle
        100. particle_emitter_boat_hull_shape
        101. particle_emitter_custom_points
        102. particle_model
        103. particle_physics
        104. performance_template
        105. performance_throttles
        106. pgcr_enemy_to_category_mapping_definition
        107. physics_model
        108. pixel_shader
        109. planar_fog_parameters
        110. player_grade_globals_definition
        111. player_model_customization_globals
        112. point_physics
        113. projectile
        114. rain_definition
        115. rasterizer_cache_file_globals
        116. rasterizer_globals
        117. render_method_definition
        118. render_method_option
        119. render_method_template
        120. render_model
        121. render_water_ripple
        122. rumble
        123. sandbox_text_value_pair_definition
        124. scenario
        125. scenario_ai_resource
        126. scenario_bipeds_resource
        127. scenario_cinematics_resource
        128. scenario_cluster_data_resource
        129. scenario_comments_resource
        130. scenario_creature_resource
        131. scenario_cubemap_resource
        132. scenario_decals_resource
        133. scenario_decorators_resource
        134. scenario_devices_resource
        135. scenario_dumplings_resource
        136. scenario_effect_scenery_resource
        137. scenario_equipment_resource
        138. scenario_faux_data
        139. scenario_hs_source_file
        140. scenario_interpolator
        141. scenario_lightmap
        142. scenario_lightmap_bsp_data
        143. scenario_lights_resource
        144. scenario_performances_resource
        145. scenario_required_resource
        146. scenario_scenery_resource
        147. scenario_sky_references_resource
        148. scenario_sound_scenery_resource
        149. scenario_structure_bsp
        150. scenario_structure_lighting_info
        151. scenario_structure_lighting_resource
        152. scenario_trigger_volumes_resource
        153. scenario_vehicles_resource
        154. scenario_weapons_resource
        155. scenario_wetness_bsp_data
        156. scenery
        157. shader
        158. shader_custom
        159. shader_decal
        160. shader_foliage
        161. shader_fur
        162. shader_fur_stencil
        163. shader_glass
        164. shader_halogram
        165. shader_mux
        166. shader_screen
        167. shader_terrain
        168. shader_water
        169. shared_cache_file_layout
        170. shield_impact
        171. simulated_input
        172. simulation_interpolation
        173. sky_atm_parameters
        174. sound
        175. sound_cache_file_gestalt
        176. sound_classes
        177. sound_combiner
        178. sound_dialogue_constants
        179. sound_effect_collection
        180. sound_effect_template
        181. sound_environment
        182. sound_global_propagation
        183. sound_looping
        184. sound_mix
        185. sound_mix_mastering
        186. sound_radio_settings
        187. sound_scenery
        188. spring_acceleration
        189. squad_template
        190. ssao_definition
        191. stereo_system
        192. structure_design
        193. structure_seams
        194. style
        195. survival_mode_globals
        196. tag_package_manifest
        197. tag_template_unit_test
        198. test_tag
        199. text_value_pair_definition
        200. user_interface_globals_definition
        201. user_interface_shared_globals_definition
        202. user_interface_sounds_definition
        203. variant_globals
        204. vehicle
        205. vertex_shader
        206. vision_mode
        207. water_physics_drag_properties
        208. wave_template
        209. weapon
        210. weather_globals
        211. wind
    7. Halo 4
    8. Halo 2 Anniversary MP
    9. Contributing to c20

    Chat on Discord
    1. The Reclaimers Library
    2. Halo Reach
    3. HR tags

    cache_file_resource_layout_table

    This page is incomplete! You can contribute information using GitHub issues or pull requests.

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