This page is incomplete! You can contribute information using GitHub issues or pull requests.
The physics engine of Halo 1 is an in-house implementation which simulates the movement of dynamic objects like units, items, projectiles, and point_
Different object interactions are simulated in different ways. For example, vehicles use physics to drive themselves, collide with scenery and the BSP, and collide with other vehicles, but their model_
Limits
Vehicles cannot exist below approximately -4,950 world units in the Z (vertical) axis. Vehicles spawned at this extreme distance will sit on an invisible floor and return to the floor if moved below. This is not far from the -5,000 world unit limit for the game camera. Vehicles can freely move beyond 5,000 units in a horizontal axis.
Related script functions and globals
The following are related functions that you can use in your scenario scripts and/or debug globals that you can enter into the developer console for troubleshooting.