Animated weapon markers

Since vehicles and weapons fire from markers, and markers can be animated, an animation which plays during a firing effect can be used to alternate fire between multiple locations or move through silos of a missile pod, for example.

Wall-climbing vehicles

Vehicles can be made to drive up steep walls by adjusting their physics tag:

  • The ground friction value must be sufficiently high (e.g. 0.4) so that the vehicle does not slip, but not too high or else it will be unable to drive.
  • The closer that ground normals k1 and k0 are set to 1.0 and -1.0 respectively, the steeper the vehicle will be able to climb without powered mass points being disabled. For example, setting k1 to 0.999998 and k0 to -0.999998 results in a vehicle being able to climb nearly vertical surfaces.

External tutorials




Last updated


Physics/vehicle tutorial

Explains how to make physics tags for vehicles in Halo CE.





Thanks to the following individuals for their research or contributions to this topic:

  • MosesOfEgypt (Wall-climbing vehicle tip)
  • t3h lag (Animated weapon markers tip)