Animated weapon markers
Since vehicles and weapons fire from markers, and markers can be animated, an animation which plays during a firing effect can be used to alternate fire between multiple locations or move through silos of a missile pod, for example.
Wall-climbing vehicles
Vehicles can be made to drive up steep walls by adjusting their physics tag:
- The ground friction value must be sufficiently high (e.g. 0.4) so that the vehicle does not slip, but not too high or else it will be unable to drive.
- The closer that ground normals k1 and k0 are set to 1.0 and -1.0 respectively, the steeper the vehicle will be able to climb without powered mass points being disabled. For example, setting k1 to 0.999998 and k0 to -0.999998 results in a vehicle being able to climb nearly vertical surfaces.
External tutorials
Name | Description | Author(s) | Last updated | Links |
---|---|---|---|---|
Physics/vehicle tutorial | Explains how to make physics tags for vehicles in Halo CE. | aLTis94 | 2015 |
Acknowledgements
Thanks to the following individuals for their research or contributions to this topic:
- MosesOfEgypt (Wall-climbing vehicle tip)
- t3h lag (Animated weapon markers tip)