Converts an FBX file to a JMS file that Tool can then read to convert to a level.
This option only applies to an MCC profile
Browse
Pressing this button will ask the user to browse for a JMS to import with tool. The user can also select a scenario tag to light a level without the need for a JMS file.
If a scenario is selected then the only option for the user will be to light it.
Import Only
This is one option in a set of 3. If this option is set then only the level importing process will be started.
Light Only
This is one option in a set of 3. If this option is set then only the level lighting process will be started.
Import and Light
This is one option in a set of 3. If this option is set then the JMS will first be imported and then lit.
Light Threshold
A slider that sets how long the lightmapper should go for because it calls the job done. Values on the right take longer than values on the left.
Draft
The lightmapper will run in draft mode. Takes less total time to complete than final.
Light
The lightmapper will run in final mode. Takes more total time to complete than draft.
Apply Phantom Fix
This will set the phantom fix arg to true during level importing. This will attempt to fix any possible invisible walls generated during import at the cost of tag space.
This option only applies to an MCC profile
Disable Asserts
This will set the -NoAssert arg during level lighting. Should grant some additional speed ups by disabling error checking. Only use if you know the tag has no issues.
This option only applies to an MCC profile
Import/Light level
Pressing this will run either level import and lighting commands with the settings set above.
Converts an FBX file to an ASS file that Tool can then read to convert to a level.
This option only applies to an MCC profile
Browse
Pressing this button will ask the user to browse for a ASS or JMS to import with tool. The user can also select a scenario tag to light a level without the need for an ASS or JMS file.
If a scenario is selected then the only option for the user will be to light it.
Import Only
This is one option in a set of 3. If this option is set then only the level importing process will be started.
Light Only
This is one option in a set of 3. If this option is set then only the level lighting process will be started.
Import and Light
This is one option in a set of 3. If this option is set then the ASS or JMS will first be imported and then lit.
Light Quality
A dropdown the sets the quality to run the lightmapper at. First value takes the least amount of time while the last value takes the most time.
See the Halo 2 Light Quality Settings table for more details.
Light Config
Sets some settings for the lightmapper
This option only applies to Halo 2 Vista profiles using community extensions.
Use Tool Fast
Run importing and lighting on tool_fast.exe for speedups
This option only applies to an MCC profile
Instance Output
Enabling this option will keep instance windows open for debugging purposes.
This option only applies to Halo 2 Vista profiles using community extensions.
Instance Count
Set the number of instances to run in a multi farm setup. Faster than running a single instance of Tool for lightmapping
This option only applies to Halo 2 Vista profiles using community extensions.
Import/Light level
Pressing this will run either level import and lighting commands with the settings set above.
Halo 2 Light Quality Settings
Notes
Checkerboard
Cuban
This option only applies to an MCC profile. Named after a Halo 2 dev who worked on lightmapping. Slightly better than checkerboard but not by much.
Draft Low
Draft Medium
Draft High
Draft Super
Direct Only
Low
Medium
High
Super
Custom
This option only applies to Halo 2 Vista profiles using community extensions. Uses options set by the user to customize how the lightmapper runs.
Converts an FBX file to an ASS file that Tool can then read to convert to a level.
Browse
Pressing this button will ask the user to browse for a ASS or JMS to import with tool. The user can also select a scenario tag to light a level without the need for an ASS or JMS file.
If a scenario is selected then the only option for the user will be to light it.
Import Only
This is one option in a set of 3. If this option is set then only the level importing process will be started.
Light Only
This is one option in a set of 3. If this option is set then only the level lighting process will be started.
Import and Light
This is one option in a set of 3. If this option is set then the ASS or JMS will first be imported and then lit.
Light Quality
A dropdown the sets the quality to run the lightmapper at. First value takes the least amount of time while the last value takes the most time.
See the Halo 3 Light Quality Settings table for more details.
Light Group
A name for a region in a level. The lightmapper will only run on this section.
Use Tool Fast
Run importing and lighting on tool_fast.exe for speedups
Instance Output
Enabling this option will keep instance windows open for debugging purposes.
Instance Count
Set the number of instances to run in a multi farm setup. Faster than running a single instance of Tool for lightmapping
Import/Light level
Pressing this will run either level import and lighting commands with the settings set above.
This section will cover the various settings found in the Import Model tab. This tab is disabled in a standalone Halo 2 Vista profile due to no model support.
Converts an FBX file to a JMS or JMA file that Tool can then read to convert to a model or animation.
This option only applies to an MCC profile
Browse
Pressing this button will ask the user to browse for a source directory. This means selecting the folder that contains the models, collision, physics, or animations folder.
GBXModel
This is one option in a set of 5. If this option is set then only the models directory will be imported.
Collision
This is one option in a set of 5. If this option is set then only the physics directory will be imported.
Physics
This is one option in a set of 5. If this option is set then only the physics directory will be imported.
Animations
This is one option in a set of 5. If this option is set then only the animations directory will be imported.
All
This is one option in a set of 5. If this option is set then every previous option mentioned above will run.
Apply Phantom Fix
This will set the phantom fix arg to true during collision importing. This will attempt to fix any possible invisible walls generated during import at the cost of tag space.
This option only applies to an MCC profile
Halo 2 LOD Permutation Logic
This will set the LOD arg to true during GBXModel importing. Permutations will only use LOD indices used by their permutation instead of always using the indices of the first permutation when undefined.
Converts an FBX file to a JMS or JMA file that Tool can then read to convert to a model or animation.
This option only applies to an MCC profile
Browse(Model)
Pressing this button will ask the user to browse for a source directory. This means selecting the folder that contains the render, collision, physics, or animations folder.
This option does not apply to a standalone Halo 2 Vista profile
Browse(Character FP)
Pressing this button will ask the user to browse for a source directory containing a characters first person model. First person model referenced needs to be the same one used by the first person animation being imported.
This option only applies to an MCC profile
Browse(Weapon FP)
Pressing this button will ask the user to browse for a source directory containing a weapons first person model. The weapons first person model that's referenced needs to be the same one used by the first person animation being imported.
This option only applies to an MCC profile
Render
This is one option in a set of 5. If this option is set then only the render directory will be imported.
This option does not apply to a standalone Halo 2 Vista profile
Collision
This is one option in a set of 5. If this option is set then only the collision directory will be imported.
This option does not apply to a standalone Halo 2 Vista profile
Physics
This is one option in a set of 5. If this option is set then only the physics directory will be imported.
This option does not apply to a standalone Halo 2 Vista profile
Animations
This is one option in a set of 5. If this option is set then only the animations directory will be imported.
This option does not apply to a standalone Halo 2 Vista profile
All
This is one option in a set of 5. If this option is set then every previous option mentioned above will run.
This option does not apply to a standalone Halo 2 Vista profile
Accurate Render
This will set the accurate render arg to true during render importing. Disables the plane builder
This option only applies to an MCC profile
PRT Render
This will set the PRT arg to true during render importing. This will run the PRT simulation on the render geo being imported.
This option only applies to an MCC profile. Does not work at launch. No skinned geometry is allowed.
First Person Animation
This will switch the animation importer to use FP animation commands. Will also reveal FP specific options
This option only applies to an MCC profile
Verbose Animation
This will set the verbose arg to true during animation importing. The user should see more output than regular runs.
This option only applies to an MCC profile
Uncompressed Animation
This will set the uncompressed arg to true during animation importing.
This option only applies to an MCC profile
Reset Compression
This will set the reset compression arg to true during animation importing.
Converts an FBX file to a JMS or JMA file that Tool can then read to convert to a model or animation.
Browse(Model)
Pressing this button will ask the user to browse for a source directory. This means selecting the folder that contains the render, collision, physics, or animations folder.
Browse(Character FP)
Pressing this button will ask the user to browse for a source directory containing a characters first person model. First person model referenced needs to be the same one used by the first person animation being imported.
Browse(Weapon FP)
Pressing this button will ask the user to browse for a source directory containing a weapons first person model. The weapons first person model that's referenced needs to be the same one used by the first person animation being imported.
Render
This is one option in a set of 5. If this option is set then only the render directory will be imported.
Collision
This is one option in a set of 5. If this option is set then only the collision directory will be imported.
Physics
This is one option in a set of 5. If this option is set then only the physics directory will be imported.
Animations
This is one option in a set of 5. If this option is set then only the animations directory will be imported.
All
This is one option in a set of 5. If this option is set then every previous option mentioned above will run.
Accurate Render
This will switch the render importer to use the accurate command. Disables the plane builder
PRT Render
This will set the PRT arg to final during render importing. This will run the PRT simulation on the render geo being imported.
Sky Render
This will switch the render importer to use the sky command. Enables sorting on region names for depth order.
First Person Animation
This will switch the animation importer to use FP animation commands. Will also reveal FP specific options
Verbose Animation
This will switch the animation importer to use the verbose version of the animation command. The user should see more output than regular runs.
Uncompressed Animation
This will switch the animation importer to use the uncompressed of the animation command.
Reset Compression
This will switch the animation importer to use the reset compression version of the animation command.
This section will cover the various settings found in the Import Sound tab. This tab is disabled in a standalone Halo 2 Vista profile and an MCC Halo 3 profile due to no sound support.
Settings
Description
Notes
Browse(Sound Directory)
Pressing this button in any toolkit that isn't Halo 2 Vista with community extensions will ask the user to browse for a source directory. This means selecting the folder that contains valid sound files. A Halo 2 Vista with community extensions profile will instead ask for a sound tag.
This option does not apply to a standalone Halo 2 Vista profile. See the Halo 1 Sound Extensions and Halo 2 Sound Extensions table for more details.
Browse(LTF File)
Pressing this button will ask the user to browse for an LTF file for lipsync data to be generated
This option only applies to a standalone Halo 2 Vista profile with community extensions. LTF files are generated by the application known as Impersonator.
Platform
Sets the type of codec to use during sound importing.
This option only applies to a Halo 1 profile.
Bitrate
Bitrate option for OGG sound imports.
This option only applies to a Halo 1 profile.
Class Type
Set the class on first sound imports
This option only applies to an MCC Halo 2 or Halo 3 profile.
Import Type
Sets the type of sound command to run. Each option treats the source directory differently.
This option only applies to an MCC Halo 2 or Halo 3 profile. See the Halo 1 Sound Extensions and Halo 2 Sound Extensions table for more details.
Compression Type
Set the compression type to use for sound imports.
This option only applies to an MCC Halo 2 profile.
All sound source files in CE must be WAV 16 bit PCM. It does not matter if your platform is set to OGG or Xbox. Tool will convert the WAV file on import when it needs to.