HR tags

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Halo Reach's tags are similar to Halo 3's, but there are many more types.

Tags list

Tag name Parent Purpose
achievements
ai_dialogue_globals
ai_globals
ai_mission_dialogue
airstrike
antenna
area_screen_effect
atmosphere_fog
atmosphere_globals
avatar_awards
beam_system
big_battle_creature
bink
biped
bitmap
breakable_surface
cache_file_resource_gestalt
cache_file_resource_layout_table
cache_file_sound
camera_fx_settings
camera_shake
camera_track
camo
cellular_automata
cellular_automata2d
challenge_globals_definition
character
cheap_light
cheap_particle_emitter
cheap_particle_type_library
chocolate_mountain_new
chud_animation_definition
chud_definition
chud_globals_definition
chud_widget_animation_data_template
chud_widget_datasource_template
chud_widget_placement_data_template
chud_widget_render_data_template
chud_widget_state_data_template
cinematic
cinematic_scene
cinematic_transition
cloth
collision_damage
collision_model
color_table
commendation_globals_definition
communication_sounds
compute_shader
contrail_system
cookie_globals_definition
crate
creature
cui_screen
cui_static_data
damage_effect
damage_response_definition
death_program_selector
decal_system
decorator_set
detail_object_collection
device_control
device_machine
device_terminal
dialogue
effect
effect_globals
effect_scenery
emblem_library
equipment
flock
fluid_dynamics
formation
frame_event_list
fx_test
game_completion_rewards_globals
game_engine_globals
game_engine_settings_definition
game_medal_globals
game_performance_throttle
giant
global_cache_file_pixel_shaders
global_pixel_shader
global_vertex_shader
globals
grounded_friction
havok_collision_filter
hlsl_include
imposter_model
incident_global_properties_definition
incident_globals_definition
instance_imposter_definition
leaf_system
lens_flare
light
light_volume_system
lightmapper_globals
lightning_system
load_screen_globals
loadout_globals_definition
location_name_globals_definition
material_effects
megalo_string_id_table
megalogamengine_sounds
meter
model
model_animation_graph
mouse_cursor_definition
muffin
multilingual_unicode_string_list
multiplayer_globals
multiplayer_object_type_list
multiplayer_scenario_description
multiplayer_variant_settings_interface_definition
mux_generator
new_cinematic_lighting
particle
particle_emitter_boat_hull_shape
particle_emitter_custom_points
particle_model
particle_physics
performance_template
performance_throttles
pgcr_enemy_to_category_mapping_definition
physics_model
pixel_shader
planar_fog_parameters
player_grade_globals_definition
player_model_customization_globals
point_physics
projectile
rain_definition
rasterizer_cache_file_globals
rasterizer_globals
render_method_definition
render_method_option
render_method_template
render_model
render_water_ripple
rumble
sandbox_text_value_pair_definition
scenario
scenario_ai_resource
scenario_bipeds_resource
scenario_cinematics_resource
scenario_cluster_data_resource
scenario_comments_resource
scenario_creature_resource
scenario_cubemap_resource
scenario_decals_resource
scenario_decorators_resource
scenario_devices_resource
scenario_dumplings_resource
scenario_effect_scenery_resource
scenario_equipment_resource
scenario_faux_data
scenario_hs_source_file
scenario_interpolator
scenario_lightmap
scenario_lightmap_bsp_data
scenario_lights_resource
scenario_performances_resource
scenario_required_resource
scenario_scenery_resource
scenario_sky_references_resource
scenario_sound_scenery_resource
scenario_structure_bsp
scenario_structure_lighting_info
scenario_structure_lighting_resource
scenario_trigger_volumes_resource
scenario_vehicles_resource
scenario_weapons_resource
scenario_wetness_bsp_data
scenery
shader
shader_custom
shader_decal
shader_foliage
shader_fur
shader_fur_stencil
shader_glass
shader_halogram
shader_mux
shader_screen
shader_terrain
shader_water
shared_cache_file_layout
shield_impact
simulated_input
simulation_interpolation
sky_atm_parameters
sound
sound_cache_file_gestalt
sound_classes
sound_combiner
sound_dialogue_constants
sound_effect_collection
sound_effect_template
sound_environment
sound_global_propagation
sound_looping
sound_mix
sound_mix_mastering
sound_radio_settings
sound_scenery
spring_acceleration
squad_template
ssao_definition
stereo_system
structure_design
structure_seams
style
survival_mode_globals
tag_package_manifest
tag_template_unit_test
test_tag
text_value_pair_definition
user_interface_globals_definition
user_interface_shared_globals_definition
user_interface_sounds_definition
variant_globals
vehicle
vertex_shader
vision_mode
water_physics_drag_properties
wave_template
weapon
weather_globals
wind