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H1A Guerilla is a visual tag editor. Although it can visualize bitmaps and play sounds, it is primarily focused on editing and viewing the structured fields which comprise tags. It does not offer ingame previews or interactive placement of objects, which is Sapien's role.
Using File > Save/Load Workspace, you can save and reload a file which contains the current state of open tags and their window positions. Guerilla automatically creates a file
guerilla.cfg with the last window state when closed.
See using custom content paths, you only need to set a tags directory as Geurilla doesn't use the data folder. It should work without any major issues.
- The "Show HUD" window for unit_
hud_ interface tags does not work as intended.
- Edit > Hold / Fetch menu options are not implemented. They are a sort of "undo" or revert feature from H2 Sapien.