WRL to OBJ converter
As a caveat, this script does not retain the WRL's colour coding (e.g. red for open edges).
Users of an up-to-date MEK should have this script already available. It can be found in the
tools_misc directory. Otherwise, the script can be used standalone by downloading the source file somewhere convenient and installing the Python package tatsu (a parser generator dependency):
pip install --user tatsu
Invoke the converter on the command line like so:
# given file paths for input and output: python3 wrl_to_obj.py --input input.wrl --output output.obj # as an executable, converting from stdin to stdout: ./wrl_to_obj.py < input.wrl > output.obj
When importing the
.obj into Blender, be sure to use Y forward and Z up settings. For greater visibility, set the imported object's viewport display to "In Front".